SharedGroupscan be very useful in minimizing the memory (Web hosting compare)
Friday, July 27th, 2007SharedGroupscan be very useful in minimizing the memory footprint of an application because a single SharedGroupcan be referenced hundreds of times within a scenegraph to position repeating geometry within a scene. 5.9 Primitive java.lang.Object | +–javax.media.j3d.SceneGraphObject | +–javax.media.j3d.Node | +–javax.media.j3d.Group | +–com.sun.j3d.utils.geometry.Primitive Primitiveis a Group-derived class that serves as the base class for the geometric primitives (Box, Sphere, Cone, etc.) that are defined in the Java 3D utilspackage. Objects of the Primitiveclass should not be instantiated directly, and the Primitiveclass is very difficult to extend usefully. For a full discussion of the Primitiveclass, see chapter 8. 5.10 TransformGroup java.lang.Object | +–javax.media.j3d.SceneGraphObject | +–javax.media.j3d.Node | +–javax.media.j3d.Group | +–javax.media.j3d.TransformGroup The TransformGroup Nodeis central to almost all scenegraph designs. A TransformGroup incorporates the rotation, translation, and scaling information that is applied to all of its child Nodes. Without the TransformGroup, scenegraphs would be static, always positioned at 0,0,0, uniformly unit scaled, and without rotation about any of the axes. Not a very interesting interactive scene. The TranformGroupcontrols orientation of its child Nodes through the Transform3Dobject that it encapsulates (figure 5.5). The Transform3Dobject represents such transformations using a typical 4 4 transformation matrix. The 4 4 matrix of double precision numbers allows scaling, rotation, and translation information to be stored and applied by a single matrix. 81
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