Free web hosts - J3D-InputDeviceScheduler-1 5 No J3D-Renderer-1 5 No The Java
Wednesday, November 21st, 2007J3D-InputDeviceScheduler-1 5 No J3D-Renderer-1 5 No The Java 3D implementation is heavily multithreaded. Typically each thread controls access to a particular data structure. The threads use the MasterControlthread to periodically synchronize and exchange notifications and messages across threads. Each thread maintains a subclass of the J3dStructuremember, which contains the messages to be processed by the thread. The J3dStructure.processMessages abstract method is implemented by each subclass to examine the message queue and process messages as appropriate. Once a message is posted to a thread by the MasterControlthread, the receiving thread is marked as having work to do and scheduled for activation. See the discussion of the MasterControlclass for details of the message dispatch and processing mechanism. Most threads are associated with an instance of a VirtualUniverse(threads with the -1 suffix), while the MasterControl, RenderingAttributesStructureUpdateThread, and TimerThreadare systemwide and maintain data structures that apply across all VirtualUniverseinstances. The multithreaded nature of Java 3D allows it to leverage multiple CPUs if available; however, it does make synchronizing certain operations difficult or impossible. 18.2.1 Native Windows threads running a Java 3D application As illustrated in figure 18.1 a Windows Java 3D application creates five threads above normal priority and three Time Critical threads. This will cause other applications running simultaneously to experience a dramatic slowdown when the Java 3D application is in the foreground. 18.3 MasterControl The MasterControlclass is Java 3D s central message dispatch and thread scheduling mechanism. The MasterControlobject is a static member of the VirtualUniverseclass, and is initialized by a static initializer on the VirtualUniverseclass. All instances of the VirtualUniverseclass therefore share the same MasterControlinstance. The first time a message is posted to the MasterControlclass, it creates the MasterControlThread. The MasterControlThreadruns the main message-processing loop for the MasterControlclass. 314
Please visit our professional web hosting services to find out about cheap and reliable webhost service that will surely answer all your demands.