There is nothing magical about the geometry (Zeus web server) that
There is nothing magical about the geometry that represents the viewer; it may be easier, and more consistent in your application, to represent the viewer using a separate BranchGroupattached to the root of your scenegraph. SimpleUniverseis defined in the Java 3D utilities package (com.sun.java.j3d.utils) along with the Viewer, ViewerAvatar, and ViewingPlatform classes. These classes are merely defined for convenience; it may be safer to use the core Java 3D scenegraph management classes. That said, here is a short example of using setPlatformGeometryto assign geometry for the Viewer; the output is shown in figures 6.6 6.7. Figure 6.6 A frame rendered by AvatarTest. The viewer s avatar is the large cube to the right of the frame 92
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