TransformStructure UPDATE_BEHAVIOR Appends the message to the VirtualUniverses (Web file server)
TransformStructure UPDATE_BEHAVIOR Appends the message to the VirtualUniverses BehaviorStructure UPDATE_SOUND Appends the message to the VirtualUniverses SoundStructure UPDATE_RENDERING_ENVIRONMENT Appends the message to the VirtualUniverses RenderingEnvironmentStructure SOUND_SCHEDULER Appends the message to the View s SoundScheduler (if a View is not specified, the message is added to the SoundScheduler for all registered Views) UPDATE_RENDER Appends the message to the View s RenderBin (if a View is not specified, the message is added to the RenderBin for all registered Views that are attached to the specified VirtualUniverse) 18.3.1 System properties read by Java 3D Java 3D reads a number of system properties, some documented and some internal. A list of these properties is also maintained on the J3D.ORG site at http://www.j3d.org/implementation/properties.html. Table 18.8 lists the system properties that are referenced in the Java code of the Java 3D distribution. Many more system properties are available which are specific to the OpenGL or DirectX versions of Java 3D. Please refer to the J3D.ORG website for the latest information on these properties. Table 18.8 Thread Group: System Name Default Purpose java.version None Check to see whether Java 3D is running under SDK 1.3 j3d.sharedctx False Use shared display contexts when rendering j3d.renderLock True Disable the render lock j3d.g2ddrawpixel True j3d.threadLimit Processors + 1 Number of concurrent threads that Java 3D can use. 321
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